So, what have we gotten done. Our application works almost flawlessly with the XO. The toolbar is there, and everything works nicely except our music. We have a couple of different songs that play depending on the screen that is selected. However, while run in Sugar, mind you not just on the XO - only on the XO with sugar (gtk on the XO still works fine), the program only plays the first song over and over again.
Personally, I've been working on making the quick synopses of each country we're covering. I've done about 2/3's of them, so that's progress.
We have a general idea for how the traveling to a country will work out.
For example, this is the first photo for the US. There will be a text window below this picture to handle information about the current location and the story line. There will then be a left and right picture with two different landmarks from the US. We're still toying with ideas of when to let the user leave and travel to a different country. We feel like it would probably be best to make sure the user travels to each of the 3 pages per country before his/her lost bird is shown so that they, hopefully, absorb and learn more about the country instead of blindly looking for the bird.
Ben has found some music that we liked, however this said music requires a license from a company. We've been in contact with them, and they are unwilling to give us free use of their music, so we're still toying with ideas of where/how to come up with new songs.
And that's about it.
Thursday, June 26, 2008
Friday, June 20, 2008
Game Content + GUI
This is benCho. The project has been going well so far. We have a stable design for our interface for the game and have been working on filling out content. Currently, our main goals are to populate the game with informational content from Wikipedia. We would also like to finalize the GUI so that everything looks and performs smoothly.
Wednesday, June 18, 2008
Friday, June 13, 2008
The Week
Fairly uneventful week. We've been making changes as we go, fixing up little things. The big one I started to work on near the end was porting it to sugar(again). The toolbar will now show up in the app; however, the secondary windows don't want to load.
I'm hoping it's just a quick sort of fix. Something to do with the loading and unloading of everything, but I'm not so sure. I hope to look at it a little more tonight yet before I go on vacation next week.
I'm hoping it's just a quick sort of fix. Something to do with the loading and unloading of everything, but I'm not so sure. I hope to look at it a little more tonight yet before I go on vacation next week.
Thursday, June 5, 2008
Good Day
A lot of little things have been completed.
Music is now working in the application, as well as closing the application correctly exits the entire python script, instead of just the GTK windows.
More pictures have been placed. We are nearing the point where we are going to start implementing the actual gameplay, and thus developing a large database of questions, as well as the user's mode of transportation.
Music is now working in the application, as well as closing the application correctly exits the entire python script, instead of just the GTK windows.
More pictures have been placed. We are nearing the point where we are going to start implementing the actual gameplay, and thus developing a large database of questions, as well as the user's mode of transportation.
Wednesday, June 4, 2008
Wednesday
Today has been fairly successful. Not only do we have a fabulous main screen, we have it with changing color buttons.
The next step is adding the story line to the code, and guiding the user along.
As always, the most recent code is up on our google code site, available for read-only checkout through SVN.
The next step is adding the story line to the code, and guiding the user along.
As always, the most recent code is up on our google code site, available for read-only checkout through SVN.
Monday, June 2, 2008
Monday Monday Monday
Well, we found a new room. We got tired of sitting in the student lounge, mostly because of the heat in the room, but whatever. We're now located in the Union on the third floor.
We've made some changes to the application over the weekend, but we're really digging down into the storyline and what we want to do.
By the end of the week, I hope that we can have the storyline firmed up, and a rough outline designed, if not coded up.
We've made some changes to the application over the weekend, but we're really digging down into the storyline and what we want to do.
By the end of the week, I hope that we can have the storyline firmed up, and a rough outline designed, if not coded up.
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